How To Increase Competitive Tendencies Using Gamification In Your Learning Management System

79% of learners believe they would be more productive and motivated if their learning environment was more like a game (eLearning Industry).
So the question is, are you paying attention to gamification in your eLearning initiatives? Are you striving to make your courses more game-like?
Many people find that games help them to retain more information. They have the opportunity to put their knowledge and skills into practice, and learn valuable principles and systems for success along the way.

7 Reasons Why You Should Use A Certified Moodle Partner

Moodle is a great solution for any organisation looking to get their e-learning initiatives underway.
But you might be wondering whether or not it’s the right option for you.
If you’re looking at a lot of different platforms and you’re having trouble making your mind up, you’ll definitely want to take a look over the following list.
Here are seven reasons why you should always use a Moodle Partner.

Keeping Good Training Records

With e-learning initiatives, you can easily track and measure how your trainees are progressing.
This is good news, because traditional methods of tracking were anything but precise.
Not only was most information imparted via instructors in classroom settings, the results were often stored in disparate spreadsheets, reports, and in the minds of managers, resulting in fragmented documentation that never told the whole story.
It’s not hard to see why many organisations didn’t place a great deal of importance on keeping training records. There were considerable challenges involved in record-keeping.

Mobile Training And The Moodle Platform

We’re in the age of mobile, and the ability to access tools and apps across a variety of different devices has become increasingly important.
This also applies to e-learning, a medium more and more organisations are turning to for training and instruction.
The ability to deliver relevant courses to employees, team members or students, and have them consume information at their own speed and convenience not only reduces costs associated with classrooms and instructors, it can also drive up engagement and collaboration between learner