Video & Visual MediaIt should come as little surprise that the popularity of YouTube and video-based learning is growing. When people want to learn something quickly, visually, YouTube is always at the ready. While video may have been a nice-to-have in times past, it is fast becoming a prerequisite in creating effective e-learning courses. Succinct, direct, and to-the-point is the name of the game. One-and-a-half to two minute videos work exceptionally well in the context of e-training programs.
Responsive Design & MobileWhat good is an e-learning course that doesn’t work well on all devices, including desktop computers, laptops, tablets, and smartphones? That may not have been a question for yesteryear, but today, more and more organisations are looking for solutions that allow their Learning Management Systems to be used across a variety of different devices. Of course, Flash is mostly incompatible with mobile technology. Fortunately, HTML5 has come to the rescue, enabling mobile users to play audio, video, animation, and 2D or 3D graphics without the support of additional plugins. Looking forward, a mobile-friendly approach will be a necessity for LMSs. Have you seen Moodle recently on a mobile device? Check it out.
Cloud Based PlatformsCloud based computing is a growing trend in the tech space and in many other industries. Not surprisingly, e-learning is also moving in this direction. Some studies show that up to 87% of organisations are already using web-based LMSs. A great example is Moodlecloud.com. Take a trial to see how great it can be. One of the main advantages of cloud-based LMSs is that they help organisations reduce costs. E-learning initiatives tend to be a cost-effective way of relaying information, but in combination with the cloud, it has the potential to be even more cost effective than it already is.
GamificationGamification may not be anything new, as it can be seen employed in a variety of different smartphone apps. However, looking forward, it is expected to have an even greater impact on various industries, including e-learning. Gamification can make learning more competitive, more motivating, and therefore more fun. Ranking systems could be used to drive learners to strive for higher ranks, and reward or achievement based systems could increase engagement. In 2015 and in times to come, games are likely to merge with learning initiatives in interesting ways.
Big Data & Personalised LearningMajor e-commerce sites like Amazon utilise big data to find and promote products directly to buyers who are likely to be interested in those items based on previous browsing history. Big data is a major trend across many industries right now, and it is likely to have a significant impact on Learning Management Systems as well. What it allows companies to do – when used strategically – is collect user data to offer its customers more personalised, tailored experiences. Personalised learning would allow individuals to choose what they want to learn when they want to learn it. This would enable them to create their own learning path. This could also factor into the various mediums that are used to impart information. A learner could choose from the media that appeals most to them, bypassing material that isn’t in-line with their learning style.
Final ThoughtsThere are many other trends in Learning Management Systems, but it should suffice it to say that the future is an exciting one. As technology continues to change and evolve, e-learning will also become all the more polished and scalable. However, the goal as a course author or HR person should always be to find tools and systems that match your objectives; not merely to go after the latest, greatest thing. A Certified Moodle Partner can assist you with answers to these questions and to provide scalable solutions to meet your business needs.